

Linus Mosk (Alex Ferns) regarding the debacle on Ferrix. Supervisor Blevin (Ben Bailey Smith) confronts Deputy Inspector Syril Karn, Chief Hyne (Rupert Vansittart), and Sgt. Mon Mothma Is Secretly Funding Luthen Rael And The Rebels Vel protests against this last-minute change but welcomes Cassian when Rael tells her that she can either cancel the whole plan or integrate Cassian into the team. On that note, Rael departs the ship to go meet Vel and explain Cassian’s presence (who is going by Clem, i.e., Maarva’s husband’s name). However, they were repelled by the Je’daii Order, and that crystal symbolizes that rebellion. He’s likely talking about the time the Rakatan Infinite Empire invaded the Tython system to regain their Force powers by capturing something called the Infinity Gate. Rael also makes a reference to the Rakatan invasion. He says that Cassian needs to give it back to him once the mission is over. Rael hands over a blue Kyber crystal (probably the same ones used in lightsabers) to Cassian and tells him to treat it as a down payment because it costs around 50,000 credits. But before doing so, he needs to have a chat with her because, apparently, Cassian isn’t a part of the plan. Rael says that he’s going to hand him over to Vel Sartha (Faye Marsay). Rael and Cassian finally arrive on Aldhani. While Dedra takes an interest in it, the scene ends with a passing mention of Scarif (the place where the final battle of “Rogue One” happens). Back at Coruscant, we are introduced to Supervisor Dedra (Denise Gough) as she attends an Imperial meeting headed by Major Partagaz (Anton Lesser), where everyone learns about the incident at Ferrix. However, the truth here is a little bit more complicated than it looks like. What’ll they be stealing, you (and Cassian) ask? Well, Rael says that the McGuffin is the quarterly payroll for an Imperial sector. If Cassian survives that, Rael is going to give him 200,000 credits. He says that the stakes are high and dangerous, but the team is prepared, and the plan is good. As Cassian starts to show interest in Rael’s mission, he reveals that he has to dedicate five days of his life to it. But he insists that he should fight for a cause that’ll have an impact instead of wasting his life on missions that’ll amount to nothing. Rael says that Cassian is right about how the Empire makes ordinary people fight amongst themselves and profits off of it. That solidifies how far Cassian has to go in order to be honest with himself and about himself thereby making it a great character moment. Also, Cassian didn’t survive due to his superior fighting skills. He didn’t arrive there as a prisoner but as a cook. Rael corrects his story by saying that Cassian was on the ground on Mimban for just six months (not two years). And at the end of the day, they found out that they were only fighting against their own. He backs up his urge for survival by telling Rael about the time he fought in Mimban at the age of 16 and was one of the 50 who made it out of there alive. Cassian says that he’d rather take the option of being dropped off at an undisclosed location and live out the rest of his days than risk his life doing something substantial. He says that he wants Cassian to help him steal something of importance from the Empire. While traveling at Lightspeed, Rael lays out what he wants from Cassian. We will bring you any new information on Rebel Galaxy as soon as it becomes available.Luthen Rael Introduces Cassian To Vel Sartha It does indeed make for one exciting space adventure with intense action and some beautiful graphics. The space combat is quite reminiscent of the naval combat of ACIV: Black Flag, and the control of the ship feels very similar as well. Rebel Galaxy has been characterised as Assassin's Creed in space. But honestly, dungeons are a lot harder than space you don’t have to worry about the walls intersecting the wrong way.” All those have had a narrative as well, that has to sit within a randomly generated world. I mean, we’ve been making action RPGs forever, and they all have 10,000 different swords that have to level gracefully across the whole game, and all these different weapon types. I think this one’s easier, because the scope of the content that we have to balance is smaller. “We’ve been doing random games for a long time. There’s a main storyline, but most kinds of people drift off and do other stuff and dip back in,” “It’s kind of like a Fallout 3 or Oblivion.
