

They can be seen as a very constrained subset of 3D meshes. Qarl Linden created sculpties as an easy way to give SL builders more flexibility than they had with traditional SL prims. But has it been done?) WolfBaginski Bearsfoot 07:16, 21 June 2010 (UTC) (This sort of thing might be possible: I think there are in-world tools to make sculpties which match assemblies of ordinary prims. Unless there's been a major change in the exporter, allowing a non-standard mesh to be remapped to a sculpty-valid mesh as part of the export, which hasn't been documented here, the class is badly misleading. NCI have started an in-world class on using Wings 3D to make sculpties, but I can't currently recommend it (posted June 2010). The forums are a better place for identifying and working out issues, which is why new information will always appear there first. Still, the Wiki is a much better place than the forums for long-term documentation, so I hope all the information migrates here as it becomes stable. (I know because I have a basic membership.) But you do have to provide your credit card number, or whatever else they're requiring right now for identification. Actually, basic accounts do have access to the Wiki. Should you wish to make the information available to everyone, extra measures need to be made.- Vernes Veranes 14:13, 23 June 2007 (PDT)

Any information which requires forum access will only be available to a certain group of users. I'd like to point out that basic account users have no access to the SL-Forums.
